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Issues with timing

When I played I had a hard time keeping up with what was going on, and sometimes I would do anything, just start into a level and lose. Maybe some larger indicators for time might be needed. Or it's possible it's capturing keystrokes that are not happening? I dunno, but it's a great idea, I just found it hard to play (as in I wasn't sure why I was failing).

gotsyntax responds:

Thank you. This version will not be updated, but I will definently keep that in mind for the next.

It's not in how cool the idea seems. It's how cool you can implement the idea.

Age 43, Male

Student / Computers

UofI

Moscow, ID

Joined on 8/25/04

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